From to description 0 1 0 = all led on if load is off 1 = all led off if load is off 4 invert buttons sets paddle’s load orientation 2 1 0 1 0 from to description 0 1 0 = top of paddle turns load on 1 = bottom of paddle turns load on 6 enables/disables central scene and multiple tap functions 0 = central scene enabled, controls load with delay. enables multi tap and press and hold 1 = central scene disabled, controls load instantly. disables multi tap, central scene, press and hold 2 1 0 1 0 from to description 0 1 0 = central scene enabled, controls load with delay. enables multi tap and press and hold 1 = central scene disabled, controls load instantly. disables multi tap, central scene, press and hold 11 set dimmer ramp rate for remote control possible values: 0 90 0=no delay (instant on), 1=1 second 2 1 0 90 3 from to description 0 90 possible values: 0 90 0=no delay (instant on), 1=1 second 23 sets the status mode led 3 color possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 2 1 0 7 0 from to description 0 7 possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 24 sets the status mode led 4 color possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 2 1 0 7 0 from to description 0 7 possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 25 sets the status mode led 5 color possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 2 1 0 7 0 from to description 0 7 possible values: 0 7 0=off, 1=red, 2=green, 3=blue, 4=magenta, 5=yellow, 6=cyan, 7=white 31 enable led blink sets led(s) 1 7 to blink in status mode bitmask defines specific leds to enable for blinking: note: this decimal value is derived from a hex code calculation based on the following: bit 0 = led 1, bit 1 = led 2, bit 2 = led 3, bit 3 = led 4, bit 4 = led 5, bit 5 = led 6, bit 6 = led 7 ie: value of 1 = first led, 64 = led 7 2 1 0 127 0 from to description 0 127 bitmask defines specific leds to enable for blinking: note: this decimal value is derived from a hex code calculation based on the following: bit 0 = led 1, bit 1 = led 2, bit 2 = led 3, bit 3 = led 4, bit 4 = led 5, bit 5 = led 6, bit 6 = led 7 ie: value of 1 = first led, 64 = led 7 textsID Description Value 8